Block Materials

experimental

Application

Block materials essentially control how a block is rendered in the world, much like entity materials. They can be applied with the block component, material_instances, with the optional parameter, render_method. Using this would look something like the below example, a non-full block:

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{
	"minecraft:material_instances": {
		"*": {
			"texture": "blast_vent",
			"render_method": "alpha_test"
		}
	}
}
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Note: This feature is currently experimental, and, as such, is currently only available for custom blocks.

List of Materials

ArgumentSlot
opaqueUsed for a regular block texture without an alpha layer. Does not allow for transparency or translucency. This material enables AO (ambient occlusion) for the block, creating shadows around and underneath it.
alpha_testUsed for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. By default, this material disables AO for the block, removing those ugly shadows if you're making a non-full or decorative block.
blendUsed for a block like stained glass. Allows for transparency and translucency (slightly transparent textures). By default, this material disables AO for the block.
double_sidedUsed for completely disabling backface culling.

Note: Some of these features may be disabled or overridden with their respective parameters. For example:

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{
	"minecraft:material_instances": {
		"*": {
			"texture": "blast_vent",
			"ambient_occlusion": true,
			"face_dimming": true,
			"render_method": "alpha_test"
		}
	}
}
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Contributors

SirLichMedicalJewel105yanasakanaThijsHankelMC