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Disable Team Damage

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  1. Disable Team Damage

If you wish to disable team damage (so one cannot hurt their teammates), assign a tag with the team name to every teammate (I’m going to use team1, team2, team3 and team4 for this example). Now add this damage sensor component into your player.jsons "components": {}. See comments for explanantion.

jsonc "minecraft:damage_sensor":{ "triggers":[ { //if you already have a damage sensor, simply copy this object into the "triggers" array; "on_damage":{ "filters":{ "any_of":[ { "all_of":[ { "test":"has_tag", "value":"team1" }, //Does the player have this tag? { "test":"has_tag", "subject":"other", "value":"team1" } //If so, does the entity they're trying to hurt have this tag? ] }, { "all_of":[ { "test":"has_tag", "value":"team2" }, //repeats for every team; { "test":"has_tag", "subject":"other", "value":"team2" } ] }, { "all_of":[ { "test":"has_tag", "value":"team3" }, { "test":"has_tag", "subject":"other", "value":"team3" } ] }, { "all_of":[ { "test":"has_tag", "value":"team4" }, { "test":"has_tag", "subject":"other", "value":"team4" } ] }, { "all_of":[ { "test":"has_tag", "value":"team5" }, { "test":"has_tag", "subject":"other", "value":"team5" } ] } ] } }, "deals_damage":false //if any of these filters evaluate to true in the current attack interaction, the target will not be hurt. } ] }