Item Events
FORMAT VERSION 1.21.10
Using the latest format version when creating custom items provides access to fresh features and improvements. The wiki aims to share up-to-date information about custom items, and currently targets format version 1.21.10
.
Registering Custom Components
Item events trigger when certain conditions are met and can be "listened" to in custom components which are registered in scripts before the world is loaded.
Within each custom component, event handler functions (such as onBeforeDurabilityDamage
) are listed to configure what you want to happen when each event is triggered.
This example prevents the item from taking durability damage when hitting an entity:
import { world } from "@minecraft/server";
const UnbreakableItemComponent = {
onBeforeDurabilityDamage(event) {
event.durabilityDamage = 0;
},
};
world.beforeEvents.worldInitialize.subscribe(({ itemComponentRegistry }) => {
itemComponentRegistry.registerCustomComponent("wiki:unbreakable", UnbreakableItemComponent);
});
Applying Custom Components
To bind a custom component to a custom item, simply list them in the minecraft:custom_components
component in your item JSON.
"components": {
"minecraft:custom_components": ["wiki:unbreakable"]
}
List of Events
Before Durability Damage
This event will be called when an item containing this component is hitting an entity and about to take durability damage.
onBeforeDurabilityDamage(event) {
event.attackingEntity // The attacking entity.
event.durabilityDamage // The damage applied to the item's durability when the event occurs.
event.hitEntity // The entity being hit.
event.itemStack // The item stack used to hit the entity.
}
Complete Use
DEPENDENCY
The complete use event requires the minecraft:use_modifiers
component to be active on your item to trigger.
This event will be called when the use duration of the item containing this component is completed.
"minecraft:use_modifiers": {
"use_duration": 5
}
onCompleteUse(event) {
event.itemStack // Returns the item stack that has completed charging.
event.source // Returns the source entity that triggered this item event.
}
Consume
This event will be called when an item containing this component is eaten by an entity.
DEPENDENCIES
The complete use event requires the minecraft:use_modifiers
and the minecraft:food
component to be active on your item to trigger.
"minecraft:food": {},
"minecraft:use_modifiers": {
"use_duration": 5
}
onConsume(event) {
event.itemStack // The item stack that was consumed.
event.source // The source entity that consumed the item.
}
Hit Entity
This function will be called when an item containing this component is used to hit another entity.
onHitEntity(event) {
event.attackingEntity // The attacking entity.
event.hadEffect // Whether the hit landed or had any effect.
event.hitEntity // The entity being hit.
event.itemStack // The item stack used to hit the entity.
}
Mine Block
This function will be called when an item containing this component is used to mine a block.
onMineBlock(event) {
event.block // The block impacted by this event.
event.itemStack // The item stack used to mine the block.
event.minedBlockPermutation // The block permutation that was mined.
event.source // The entity that mined the block.
}
Use
This function will be called when an item containing this component is used by a player.
onUse(event) {
event.itemStack // The item stack when the item was used.
event.source // The player who used the item.
}
Use On
This function will be called when an item containing this component is used on a block.
onUseOn(event) {
event.source // The entity that used the item on the block.
event.usedOnBlockPermutation // The block permutation that the item was used on.
}