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Beginner's Guide
  • Guide
    • 1. Introduction
      guide
    • 2. Add-Ons Explained
    • 3. Software & Preparation
    • 4. Project Setup
    • 5. Create a Custom Item
    • 6. Create a Custom Entity
    • 7. Blockbench: Modeling, Texturing & Animating
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  • Extra
    • a. Understanding JSON
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      help
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Animation Controllers
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    guide
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Blocks
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      help
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Commands
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      function
Concepts
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Documentation
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Entities
  • General
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      guide
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      guide
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      help
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      Scripts
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Items
  • General
    • Intro to Items
      guide
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      Scripts
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      help
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      help
  • Tutorials
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  • Documentation
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JSON UI
  • General
    • Intro to JSON UI
      guide
    • Best Practices
      guide
  • Tutorials
    • Adding HUD Elements
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  • Documentation
    • JSON UI Documentation
Loot, Recipes & Trading
  • General
    • Trading Behavior
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  • Tutorials
    • Randomized Structure Loot
Meta
  • Add-On Performance
  • Style Guide
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  • Using Schemas
  • Version Control
  • Q&A
    • Blocks and Items Q&A 2024/08/30
    • Deferred Technical Preview Q&A 2024/02/23
    • GameTest Q&A 2021/08/06
    • Scripting and Editor Q&A 2023/09/22
    • World Generation Q&A 2024/11/15
NBT
  • General
    • .mcstructure
  • Tutorials
    • Experiments in Education Edition
    • Extending Structure Limits
  • NBT in Depth
    • About NBT (Named Binary Tag)
    • NBT Libraries
    • Reading NBT Example
Particles
  • General
    • Intro to Particles
      guide
  • Tutorials
    • Disabling Particles
  • Documentation
    • Vanilla Particles
Scripting
  • General
    • Intro to Scripting
    • What is Script API?
    • API Modules
  • Tutorials
    • Block Placement Prevention
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  • Documentation
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Servers
  • Software
    • Bedrock Server Software
  • Protocols
    • Bedrock Protocol
    • NetherNet Protocol
    • RakNet Protocol
Visuals
  • General
    • Introduction to Entity Visuals
      guide
    • Bedrock Modeling
    • Custom Death Animations
    • Effects in Animations
    • Material Creations
    • Materials
    • Math-Based Animations
    • Skin Packs
  • Tutorials
    • Entity Texture Animation
    • Glowing Entity Texture
    • Hurt Animations
    • Leash Position
    • Player Geometry
    • Remove Entity Shadows
    • Retexturing Spawn Eggs
  • Ideas
    • Structure Presentation
World Generation
  • General
    • Intro to World Generation
      guide
    • Biomes
      guide
    • Feature Types
  • Tutorials
    • Block Conditions for Features
    • Generating Custom Ores
    • Generating Custom Structures
    • Generating Patches
    • Heightmap Noise
  • Documentation
    • Biome Tags

Intro to Particles

guide
Intro to Particles
  • Particle Systems
    • Particles
    • Emitters
  • Creating Your First Particle

Particle Systems ​

A particle system is a technique in game physics, motion graphics, and computer graphics that uses many small sprites to create convincing effects such as smoke, fire, or swarms of insects. You can create new particle systems in the Bedrock Edition of Minecraft by using your own custom textures, and your own movement logic. This makes particles extremely fun and powerful!

The MoLang integration in particles is also extremely well developed, which allows you to pass data between different particles, or between an entity and a particle.

Particles ​

A 'particle', or a 'particle instance' is a single sprite (texture) which is placed in 3D space, and has its own logic for how to move about and change its appearance. Some examples of a particle could include:

  • A single snowflake
  • A single raindrop
  • A single wisp of smoke

Emitters ​

An 'emitter' or 'particle emitter' is a system that can spawn many particles, either all at once (explosion), or over time (steady). Emitters have their own logic for how to move, how many particles to spawn, and where. Some examples of emitters could include:

  • A snowstorm (creates snowflakes)
  • A rainstorm (creates raindrops)
  • A smokey chimney (creates smoke wisps)

Creating Your First Particle ​

To create a particle, you need a resource pack, a texture, and a particle definition file:

      • 📝snowflake.json
        • 🖼️snowflake.png

You can use Snowstorm to create particles.

Contributors

Edit Intro to Particles on GitHub

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