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Comparing And Retrieving Scores

Comparing And Retrieving Scores
  • Introduction
  • Get Highest Score ( > )
  • Get Lowest Score ( < )
  • Get Matching Scores ( = )

Introduction ​

Sourced by the Bedrock Commands Community (BCC) Discord

In this guide, you will learn how to test for targets of matching scores / targets with the highest or lowest score.

Get Highest Score ( > ) ​

Commands:

BP/functions/wiki/scoreboard/players/get_highest_score.mcfunction
yaml
## Get Highest Score
scoreboard players operation .Highest <objective> > * <objective>

## Your Commands Here (Example)
execute as <target> if score @s <objective> = .Highest <objective> run <command>
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Chain of 2 Command Blocks

Command 1: This command compares the .Highest score with every other tracked score in the specified objective, and if the .Highest score is lesser than the one being compared to, then the .Highest score will be assigned the value of that score. To illustrate:

#PlayerObjective: wiki:killsComparison with .Highest.Highest after comparison
1Alex10.Highest > Alex.Highest = 10
2Kai5.Highest > Kai.Highest = 10
3Steve20.Highest > Alex.Highest = 20

No change when .Highest score is compared to player 2 after player 1 (since 10 is already greater than 5).

NOTE:

Wildcard (*) compares with all tracked scores — that includes offline players. To compare with only online players or entities, use @a or @e.

Command 2: This command can be modified or expanded. It allows you to run your desired command if the <target> score is equal to .Highest score.

  • Note: Use @p or @e[c=1] in place of <target> if you want to limit your selection to only one.

Example:

BP/functions/wiki/scoreboard/players/get_highest_score/kills.mcfunction
yaml
## Get Highest Score
scoreboard players operation .Highest wiki:kills > * wiki:kills

## Tag Players with the Most Kills
tag @a remove wiki:top_kills
execute as @a if score @s wiki:kills = .Highest wiki:kills run tag @s add wiki:top_kills
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Chain of 3 Command Blocks

Get Lowest Score ( < ) ​

Commands:

BP/functions/wiki/scoreboard/players/get_lowest_score.mcfunction
yaml
## Get Lowest Score
scoreboard players operation .Lowest <objective> < * <objective>

## Your Commands Here
execute as <target> if score @s <objective> = .Lowest <objective> run <command>
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Chain of 2 Command Blocks

Command 1: This command compares the .Lowest score with every other tracked score in the specified objective, and if the .Lowest score is greater than the one being compared to, then the .Lowest score will be assigned the value of that score. To illustrate:

#PlayerObjective: wiki:blocks_travelledComparison with .Lowest.Lowest after comparison
1Alex100.Lowest < Alex.Lowest = 100
2Kai50.Lowest < Kai.Lowest = 50
3Steve200.Lowest < Alex.Lowest = 50

No change when .Lowest score is compared to player 3 after player 2 (since 50 is already less than 200).

NOTE:

Wildcard (*) compares with all tracked scores — that includes offline players. To compare with only online players or entities, use @a or @e.

Command 2: This command can be modified or expanded. It allows you to run your desired command if the <target> score is equal to .Lowest score.

  • Note: Use @p or @e[c=1] in place of <target> if you want to limit your selection to only one.

Example:

BP/functions/wiki/scoreboard/players/get_lowest_score/blocks_travelled.mcfunction
yaml
## Get Lowest Score
scoreboard players operation .Lowest wiki:blocks_travelled < * wiki:blocks_travelled

## Tag Players with the Least Distance Travelled
tag @a remove wiki:eliminated
execute as @a if score @s wiki:blocks_travelled = .Lowest wiki:blocks_travelled run tag @s add wiki:eliminated
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Chain of 3 Command Blocks

Get Matching Scores ( = ) ​

This command compares the executing target's score with other selected targets. It runs the specified command for each target with a matching score.

Command:

BP/functions/wiki/scoreboard/players/get_matching_score.mcfunction
yaml
execute as @a at @s at @a[rm=0.01] if score @s <objective> = @p <objective> run say @s and @p have matching scores!
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One Repeating Command Block

NOTE:

In the <command> (where /say is used as an example), @s refers to the executing entity or player (the target), and @p or @e[c=1] refers to the entity or player being compared with.

Visualisation:

Getting Matching Scores 2D Visualisation

Example 1: Teleport pet to owner if farther than 6 blocks:

BP/functions/wiki/scoreboard/players/get_matching_score/pet.mcfunction
yaml
## Teleport to Owner
execute as @e[tag=pet] at @s at @a[rm=7] if score @s wiki:id = @p wiki:id run tp @s @p
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One Repeating Command Block

Example 2: Set plot owner to Creative mode and others to Adventure mode:

BP/functions/wiki/scoreboard/players/get_matching_score/plot.mcfunction
yaml
## Set Owners to Creative Mode
execute as @e[tag=plot] at @s at @a[r=16] if score @s wiki:id = @p wiki:id run gamemode c @p[m=!c]

## Set Non-Owners to Adventure Mode
execute as @e[tag=plot] at @s at @a[r=16] unless score @s wiki:id = @p wiki:id run gamemode a @p[m=!a]
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Chain of 2 Command Blocks

Contributors

Edit Comparing And Retrieving Scores on GitHub

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