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Hurt Animations

intermediate
Hurt Animations
  • BP Entity Part
  • RP AC Part

This guide will teach you to trigger custom hurt animations for entities. There is no really good way to make custom hurt animations as for now (at least from I know).

BP Entity Part ​

First you need to setup entity file. Make sure to use file version that supports properties.

Add the following to entity description:

BP/entity/my_entity.json#description
json
"properties": {
    "wiki:is_hurt": {
        "client_sync": true, // so we can use it in RP
        "type": "bool",
        "default": false
    }
}
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And this in component groups:

BP/entity/my_entity.json#component_groups
json
"wiki:hurt_group": {
    "minecraft:timer": {
        "time": 0.1,
        "time_down_event": {
            "event": "wiki:on_not_hurt_event"
        }
    }
}
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Events to add this component group and switch properties:

BP/entity/my_entity.json#events
json
"wiki:on_hurt_event": {
    "set_property": {
        "wiki:is_hurt": true
    },
    "add": {
        "component_groups": [
            "wiki:hurt_group"
        ]
    }
},
"wiki:on_not_hurt_event": {
    "remove": {
        "component_groups": [
            "wiki:hurt_group"
        ]
    },
    "set_property": {
        "wiki:is_hurt": false
    }
}
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To call this event add damage_sensor to components:

BP/entity/my_entity.json#components
json
"minecraft:damage_sensor": {
    "triggers": {
        "cause": "all",
        "on_damage": {
            "event": "wiki:on_hurt_event"
        }
    }
}
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RP AC Part ​

You can transition to state with hurt animation this way: "damage_state": "q.property('wiki:is_hurt')" and from there use "default": "q.all_animations_finished".

This could be useful for creating custom boats.

Contributors

Edit Hurt Animations on GitHub

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