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Block Co-Location

intermediate
Block Co-Location
  • What Are Co-Located Blocks?
  • Waterlogging
    • Creating Waterloggable Blocks
    • Allowing Water Flow
  • Snowlogging
    • Creating Snowloggable Blocks

What Are Co-Located Blocks? ​

While each block location in the world is typically limited to only containing one block, there are some situations where a single location can contain two blocks instead. This includes waterlogging and snowlogging functionality which allows water or snow to occupy the same space as another block.

To support this, each block location in the world is stored as two separate "layers" of blocks:

  • A primary block that represents the main block at the position.
    • This is the block that can be interacted with and is the only block that can be accessed by most APIs.
  • An optional secondary (or "extra") block that can be used to store a second block at the same position.
    • This block is generally inaccessible using APIs, excluding the block placement filter which is able to detect it.

Waterlogging ​

An end rod submerged in water

A block is waterlogged when it contains either a source or flowing block of water.

When a block is waterlogged:

  • The primary block remains unchanged.
    • Unless the block has its own interaction functionality, an empty bucket can be used to pick up the contained water source when the block is selected.
  • The secondary block is water (either a source or flowing water).
    • Items that are liquid clipped can be used to interact with liquids that are on the secondary block layer.
    • This allows blocks that can only be placed on water (such as lily pads) to be placed on waterlogged blocks.

Creating Waterloggable Blocks ​

The liquid detection component can be used to allow a block to contain water. By default, water is not able to flow through waterloggable blocks and will instead flow around.

minecraft:blockcomponents
json
"minecraft:liquid_detection": {
    "detection_rules": [
        {
            "liquid_type": "water",
            "can_contain_liquid": true
        }
    ]
}
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Allowing Water Flow ​

An end rod with water flowing through it

Some waterloggable blocks also allow water to flow into the block as if it were air. This can be seen in vanilla drip leaves, end rods, tripwires and tripwire hooks.

To apply this functionality to your own block, simply set the on_liquid_touches parameter to "no_reaction".

minecraft:blockcomponents
json
"minecraft:liquid_detection": {
    "detection_rules": [
        {
            "liquid_type": "water",
            "can_contain_liquid": true,
            "on_liquid_touches": "no_reaction" // Allows water to flow through the block
        }
    ]
}
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Snowlogging ​

A fern submerged in snow

A block is snowlogged when it is submerged in snow.

When a block is snowlogged:

  • The primary block becomes the placed snow layer.
    • This prevents the block that has been snowlogged from being interacted with without first destroying the snow.
    • Despite the selection visually being the shape of the snow layer, the actual selectable region also includes the shape of the submerged block.
    • Unlike snow layers that do not contain a submerged block, this snow layer will have a covered_bit state of true.
  • The secondary block is set to the previous primary block that was snowlogged.
    • This prevents most APIs from detecting the block that has been snowlogged.
    • This breaks any leads that are attached to a leashable snowlogged block.
    • Each time a block moves between the primary and secondary layers, the onPlace() custom component hook is called.

Creating Snowloggable Blocks ​

EXPERIMENTAL 1.26.30

Snowlogging for custom blocks requires the "Upcoming Creator Features" toggle to be enabled in order to function.

The precipitation interactions component can be used to allow a block to be submerged in snow layers. Note that snowloggable blocks cannot have a collision box as the secondary block layer does not support collision.

minecraft:blockcomponents
json
"minecraft:collision_box": false,
"minecraft:precipitation_interactions": {
    "precipitation_behavior": "snowlogging"
}
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Contributors

Edit Block Co-Location on GitHub

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