Bedrock Wiki
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Beginner's Guide
  • Guide
    • 1. Introduction
      guide
    • 2. Add-Ons Explained
    • 3. Software & Preparation
    • 4. Project Setup
    • 5. Create a Custom Item
    • 6. Create a Custom Entity
    • 7. Blockbench: Modeling, Texturing & Animating
    • 8. Adding a Loot Table, Spawn Rule & Crafting Recipe
  • Extra
    • a. Understanding JSON
    • b. Download Example Packs
    • c. Troubleshooting
      help
    • d. Advanced Manifest
    • e. Format Versions
    • f. Project Setup Android
Animation Controllers
  • Intro to Animation Controllers
    guide
  • Entity Commands
  • AFK Detector
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  • Respawn Commands
Blocks
  • General
    • Intro to Blocks
      guide
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      Scripts
    • Block Event Migration
      help
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    • Troubleshooting Blocks
      help
  • Visuals
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      guide
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  • Tutorials
    • Applying Constant Effects
      Scripts
    • Avoiding State Limit
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      Scripts
    • Ore Loot Tables
      Scripts
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      Scripts
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      Scripts
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      Scripts
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      Scripts
  • Documentation
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Commands
  • General
    • Intro to Command Blocks
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    • Understanding Selectors
  • Commands
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    • Execute
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  • On Event Systems
    • On Player First Join
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    • On First World Load
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  • Techniques
    • Execute Logic Gates
    • MBE - Max's Block Entity
    • FMBE - A New Way to Create Display Entities
    • Look Detection
    • Movement Detections
    • Orbital Camera
  • Useful Creations
    • Custom Crafter
    • Multiplayer Position Rearrangement
      function
Concepts
  • contents.json
  • Emojis & Symbols
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  • textures_list.json
Documentation
  • Shared Constructs
  • Advanced Molang
  • File Types
  • Fog IDs
  • Material Configuration Description
  • Menu Categories
  • Molang Queries
  • Pack Folder Structure
  • Sound Definitions
  • Vanilla Materials
Entities
  • General
    • Intro to Entities BP
      guide
    • Intro to Entities RP
      guide
    • Troubleshooting Entities
      help
    • Entity Events
    • Entity Properties
    • NPC Dialogues
    • Render Controllers
    • Spawn Rules
  • Tutorials
    • Convert Points Between Any Space (World, Entity, Bones)
    • Creating Boats
    • Detecting Other Entities
    • Disabling Team Damage
    • Dummy Entities
    • Entity Attacks
    • Entity Holds Item
    • Entity Movement
    • Entity Timers
    • Flying Entities
    • Introduction to AOE Clouds
    • Invulnerable Entities
    • Look at Entity
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    • Solid Entities
    • Spawning Tamed Entities
      Scripts
    • Village Mechanic
  • Documentation
    • Dummy Components
    • Non-Mob Runtime Identifiers
    • Projectiles
    • Runtime Identifiers
    • Vanilla Usage Components
    • Vanilla Usage Spawn Rules
Items
  • General
    • Intro to Items
      guide
    • Item Components
    • Item Tags
    • Item Events
      Scripts
    • Item Event Migration
      help
    • Troubleshooting Items
      help
  • Tutorials
    • Custom Armor
    • Custom Food
      Scripts
    • Custom Pottery Sherds
    • Custom Weapons
    • Equipment-Based Commands
    • High Resolution Items
    • Spawning Items
    • Throwable Items
  • Documentation
    • Enchantments
    • Attachables
    • Item Format History
    • Numerical Item IDs
    • Vanilla Item Identifiers
    • Vanilla Usage Components
JSON UI
  • General
    • Intro to JSON UI
      guide
    • Best Practices
      guide
  • Tutorials
    • Adding HUD Elements
    • Aseprite Animations
    • Buttons and Toggles
    • Modifying Server Forms
    • Preserve Title Texts
    • String to Number
  • Documentation
    • JSON UI Documentation
Loot, Recipes & Trading
  • General
    • Trading Behavior
  • Documentation
    • Loot Tables
    • Trade Tables
    • Recipes
    • Item Functions
  • Tutorials
    • Randomized Structure Loot
Meta
  • Add-On Performance
  • Style Guide
  • Useful Links
  • Using Schemas
  • Version Control
  • Q&A
    • Blocks and Items Q&A 2024/08/30
    • Deferred Technical Preview Q&A 2024/02/23
    • GameTest Q&A 2021/08/06
    • Scripting and Editor Q&A 2023/09/22
    • World Generation Q&A 2024/11/15
NBT
  • General
    • .mcstructure
  • Tutorials
    • Experiments in Minecraft Education
    • Extending Structure Limits
  • NBT in Depth
    • About NBT (Named Binary Tag)
    • NBT Libraries
    • Reading NBT Example
Particles
  • General
    • Intro to Particles
      guide
  • Tutorials
    • Disabling Particles
  • Documentation
    • Vanilla Particles
Scripting
  • General
    • Intro to Scripting
    • What is Script API?
    • API Modules
  • Tutorials
    • Block Placement Prevention
    • GameTests
    • Script Core Features
    • Script Forms
    • Script Requests API
    • Simple Chat Commands
  • Documentation
    • Engine Environment
    • Script Resources
    • Script Watchdog
    • Troubleshooting JavaScript
    • TypeScript
Servers
  • Software
    • Bedrock Server Software
  • Protocols
    • Bedrock Protocol
    • NetherNet Protocol
    • RakNet Protocol
Visuals
  • General
    • Introduction to Entity Visuals
      guide
    • Bedrock Modeling
    • Custom Death Animations
    • Effects in Animations
    • Material Creations
    • Materials
    • Math-Based Animations
    • Skin Packs
  • Tutorials
    • Entity Texture Animation
    • Glowing Entity Texture
    • Hurt Animations
    • Leash Position
    • Player Geometry
    • Remove Entity Shadows
    • Retexturing Spawn Eggs
  • Ideas
    • Structure Presentation
World Generation
  • General
    • Intro to World Generation
      guide
    • Biomes
      guide
    • Feature Types
    • Jigsaw Structures
  • Tutorials
    • Block Conditions for Features
    • Generating Custom Ores
    • Generating Custom Structures
    • Generating Patches
    • Heightmap Noise
  • Documentation
    • Biome Tags

Engine Environment

Engine Environment
  • Common problems
  • Support

Minecraft: Bedrock Edition uses its own version of JavaScript, which is based on QuickJS. It uses the ECMAScript module (ESM) system for organizing and loading code, which allows for a more modular and organized approach to writing scripts for the game.

Common problems ​

  • SetTimeout support

What people often run into when starting out with Minecraft Scripting is the problem with timing. The standards for timing code, as you may know, are the setTimeout and setInterval functions and their cancel functions.

These standardized methods are used by the frame system where you can set the delay to millisecond precision, but minecraft uses a tick to process changes in the world. That's why these methods are not and will not be available. Minecraft instead use system.runTimeout and system.runInterval system methods, first added in version 1.19.70, which delay to the precision of one tick. You can read more about this on Microsoft Docs or Wiki Tutorial

  • Eval permission

Not everyone can encounter this problem because the use of eval and Function method for running code in string format is not great.

Some browsers also prohibit the use of these methods, mainly the eval method, as when using eval there is a risk of malicious code which is why it is disabled by default.

To enable these methods that evaluate code, you must add it in the manifest. This capability also adds the usage of the Function() constructor.

BP/manifest.json
json
{
    "capabilities": ["script_eval"]
}
1
2
3

Support ​

  • What is supported

    • Object - Standard function constructor for objects
    • Function - Standard function constructor for functions
    • Error - (EvalError, RangeError, ReferenceError, SyntaxError, TypeError, URIError, InternalError, AggregateError) - Classes for error construction
    • Array - (Int8Array, UInt8Array, Int16Array, UInt16Array, Int32Array, UInt32Array, Float32Array, Float64Array, SharedArrayBuffer, ArrayBuffer, UInt8ClampedArray) Standard function constructor for Array objects
    • parseInt, parseFloat - Standard methods for parsing string to number
    • isNaN, isFinite - Standard methods for checking number types
    • decodeURI, encodeURI - Standard methods for decoding and encoding URI paths
    • decodeURIComponent, encodeURIComponent - Standard methods for decoding and encoding URI components
    • escape, unescape - Non-standard methods! Please use decodeURI/encodeURI if possible
    • NaN, Infinity, undefined - Standard variables for in-code usage
    • __date_clock - Built-in QuickJS method for getting current time
    • Number, Boolean, String, Symbol - Standard function constructor for JS primitives
    • Math - Standard object having primary math functions, such as trig ratios & powers
    • Reflect - Standard object having built-in methods
    • eval - Standard method for evaluating string as code. Note that the capability for this must be added to the manifest.
    • globalThis - Standard object with access to global scoped variables
    • Date - Standard function constructor for date instance
    • RegExp - Standard function constructor for regex instance
    • JSON - Standard object having stringify and parse methods for JSON interaction
    • Proxy - Standard function constructor for build-in proxy handler
    • Map, Set, WeakMap, WeakSet - Standard function constructors for data organisation objects
    • DataView - Standard function constructor for binary array interactions
    • Promise - Standard function constructor for async interaction
    • console - Standard object having base output methods (log, warn, error, info)
  • What is not supported

    • setTimeout - Standard function for timing code runs
    • setInterval - Standard function for timing code runs in intervals
    • clearTimeout - Standard function for canceling setTimeout runs
    • clearInterval - Standard function for canceling setInterval runs
  • Extended Methods We have bunch of additional methods exposed by QuickJS, but do not expect anything game-changing! We do have some additional string methods to wrap string in html formats. For example: "text".bolt() -> "<b>text<b>". These methods are useless and not documented and we are not going to either.

Contributors

Edit Engine Environment on GitHub

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