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Meta
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    • Blocks and Items Q&A 2024/08/30
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Text & Localization
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Visuals
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World Generation
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      guide
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Raw Text

Raw Text
  • Introduction
  • Text Component
    • Escapes, Line Breaks, And Unicodes
  • Selector Component
  • Score Component
  • Translate Component
    • %%s
    • Multiple %%s
    • Ordering with %%#

Introduction ​

Sourced by the Bedrock Commands Community (BCC) Discord

Raw text is used to send and display rich text to players. This can be used in a /tellraw or /titleraw command.

Inside the squared brackets [], this is where you will list multiple text objects of your choice.

json
{ "rawtext": [] }
1

You can combine components by adding a comma , at the end of a component.

Text Component ​

Displays a regular string of text. Used inside the quotation marks.

Syntax:

json
{ "text": "<Your Text Here>" }
1

Example:

Send a "Hello everyone!" message to all players in chat:

json
/tellraw @a { "rawtext": [{ "text": "Hello everyone!" }] }
1

Escapes, Line Breaks, And Unicodes ​

  1. Escapes are accessed as \ and are used in order to use quotation marks " within components. Example:

    json
    /tellraw @a { "rawtext": [{ "text": "He said, \"I like apples\"..." }] }
    #Output in chat:
    #    He said, "I like apples"...
    1
    2
    3
  2. Line breaks are used as \n to go down a line. Example:

    json
    /tellraw @a { "rawtext": [{ "text": "Hello\nNext line" }] }
    #Output in chat:
    #    Hello
    #    Next line
    1
    2
    3
    4
  3. Unicodes provides a unique number that displays an icon/emoji. Example:

    json
    /tellraw @a { "rawtext": [{ "text": "\ue100" }] }
    1
    • Output in chat:

    Note: the unicode symbol will display as it's corresponding icon/emoji in Minecraft only.

    For more info and the full list of unicodes available in Bedrock, refer to the Emojis & Symbols page.

Selector Component ​

Displays the name of a target of your choice. Target Selector arguments are allowed.

Syntax:

json
{ "selector": "<target>" }
1

Examples:

  1. Send name of all players in chat:
json
/tellraw @a { "rawtext": [{ "selector": "@a" }] }
1
  1. Send name of all players tagged 'wiki:winner' in chat:
json
/tellraw @a { "rawtext": [{ "selector": "@a[tag=wiki:winner]" }] }
1

Score Component ​

Displays a score from a scoreboard objective.

Syntax:

json
{ "score": { "name": "<name>", "objective": "<score>" } }
1
  • name - This can be any selector like @p or a player's name.
    • You can also use the * wildcard to display the reader's own score.
  • objective - The name of the scoreboard you want to display the score from.

Both are required when using the score component.

Examples:

  1. Display the wiki:points score of the closest player in chat:
json
/tellraw @a { "rawtext": [{ "score": { "name": "@p", "objective": "wiki:points" } }] }
1
  1. Display the wiki:money score of the reader in chat:
json
/titleraw @a title { "rawtext": [{ "score": { "name": "*", "objective": "wiki:money" } }] }
1

Translate Component ​

Allows creators to display localized text to users. The list of the strings to translate is inside in the language files. Refer to the text guide page for more info.

Syntax:

json
{ "translate": "<string>" }
1

Example:

json
/tellraw @a { "rawtext": [{ "translate": "multiplayer.player.joined" }] }
#Output in chat:
#    %s joined the game
1
2
3

In the example above, it outputs "%s joined the game". For a name to appear instead of %s, with needs to be specified as well. Requires an array [] instead of curly brackets {}

json
/tellraw @a { "rawtext": [{ "translate": "multiplayer.player.joined", "with": ["Steve"] }] }
#Output in chat:
#    Steve joined the game
1
2
3

%%s ​

translate and %s can be used without a matching string in the localization files. For example:

json
/tellraw @a { "rawtext": [{ "translate": "Hello %%s", "with": ["Steve"] }] }
#Output in chat:
#    Hello Steve
1
2
3

Multiple %%s ​

%%s can be used multiple times. They are filled in the order as shown.

json
/tellraw @a { "rawtext": [{ "translate": "Hello %%s and %%s", "with": ["Steve","Alex"] }] }
#Output in chat:
#    Hello Steve and Alex
1
2
3

Ordering with %%# ​

The order to fill in %s can be changed by replacing s with a number at the end. For example, to swap the position of Steve and Alex in the above example:

json
/tellraw @a { "rawtext": [{ "translate": "Hello %%2 and %%1", "with": ["Steve","Alex"] }] }
#Output in chat:
#    Hello Alex and Steve
1
2
3

And instead of an array, you can use a rawtext component, like so.

json
/tellraw @a { "rawtext": [{ "translate": "Hello %%s and %%s", "with": { "rawtext": [{ "text":"Steve" }, { "translate": "item.apple.name" }] } }] }
#Output in chat:
#    Hello Steve and Apple
1
2
3

Additional example shared by @CornyFlex:

json
/tellraw @a { "rawtext": [{ "translate": "Role: %%%%s", "with": { "rawtext": [{ "score": { "name": "*", "objective": "wiki:role" } }, { "text":"Member" }, { "text": "Moderator" }, { "text": "Admin" }] } }] }
1

This structure allows you to display different text to the selected players based on scores.

Note: Score must be a positive integer.

  • Output in chat:

    • Member - When 'wiki:role' score of the player equals 1.
    • Moderator - When 'wiki:role' score of the player equals 2.
    • Admin - When 'wiki:role' score of the player equals 3.

How It Works:

  • At "%%%%s", the first %% is left invalid because no argument (either "s" or an integer) is provided. As a result, it cannot display a value from the array.
  • For the second %%, the argument "s" is provided, which displays the first slot in the array (a {score}).
  • Since there is no space between the first %% and the {score} (%%s), the {score} is interpreted as the integer argument for the first %%, making it valid.
  • This allows the score to dynamically change the index of the slot to be displayed.

Contributors

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