Solid Entities

recipe

intermediate

Solid entities are entities that the player can bump into, step on, or otherwise physically interact with without passing through. Entities like this have many uses, such as emulating blocks.

This document will discuss some of the ways that solid entities can be created.

Not all techniques are ideal for all scenarios. Experiment, and figure out what works best for you.

Boat runtime identifier

The boat runtime identifier will cause the entity to be solid with the shape of a boat and provide some other boat-like effects, which might not be desirable. It is not possible to increase the scale of the solid part, even if you scale the entity.

Shulker runtime identifier

The shulker runtime identifier will cause the entity to be solid with a 1x1 block and act like a shulker, including unwanted teleports. It is not possible to increase the scale of the substantial part, even if you scale the entity.

is_stackable

Place minecraft:is_stackable on both entities you want to collide. Note: This requires editing player.json if you wish the entity to be solid for the player.

You will also need to add minecraft:push_through and set its value parameter to 1.

Faking it with blocks

In some scenarios, it's probably better to /setblock barriers, either statically or dynamically.

Contributors

SirLichChikorita-LoverThijsHankelMC