Bedrock Wiki
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Beginner's Guide
  • Guide
    • 1. Introduction
      guide
    • 2. Add-Ons Explained
    • 3. Software & Preparation
    • 4. Project Setup
    • 5. Create a Custom Item
    • 6. Create a Custom Entity
    • 7. Blockbench: Modeling, Texturing & Animating
    • 8. Adding a Loot Table, Spawn Rule & Crafting Recipe
  • Extra
    • a. Understanding JSON
    • b. Download Example Packs
    • c. Troubleshooting
      help
    • d. Advanced Manifest
    • e. Format Versions
    • f. Project Setup Android
Animation Controllers
  • Intro to Animation Controllers
    guide
  • Entity Commands
  • AFK Detector
  • Death Commands
  • Molang into Scoreboard
  • Respawn Commands
Blocks
  • General
    • Intro to Blocks
      guide
    • Block Components
    • Block Tags
    • Block States
    • Block Traits
    • Block Permutations
    • Block Events
      Scripts
    • Block Event Migration
      help
    • Blocks as Items
    • Troubleshooting Blocks
      help
  • Visuals
    • Block Culling
    • Block Models
      guide
    • Block Texture Animation
    • Block Texture Variation
    • Block Tinting
  • Tutorials
    • Applying Constant Effects
      Scripts
    • Avoiding State Limit
    • Fake Blocks
      Scripts
    • Ore Loot Tables
      Scripts
    • Precise Interaction
      Scripts
    • Precise Rotation
      Scripts
    • Rotatable Blocks
  • Vanilla Re-Creations
    • Custom Crops
      Scripts
    • Custom Glass
    • Custom Glazed Terracotta
    • Custom Trapdoors
      Scripts
  • Documentation
    • Block Format History
    • Block Shapes
    • Block Sounds
    • Vanilla Block Models
Commands
  • General
    • Intro to Command Blocks
    • Functions
    • Block States
    • Coordinate System
    • NBT Commands
    • Scoreboard Operations
    • Understanding Selectors
  • Commands
    • Damage
    • Execute
    • Playanimation
    • Playsound
  • On Event Systems
    • On Player First Join
    • On Player Join
    • On Player Leave
    • On Player Death
    • On Player Respawn
    • On First World Load
  • Scoreboard Systems
    • Entity Counter
    • Scoreboard Timers
    • Comparing And Retrieving Scores
  • Techniques
    • Execute Logic Gates
    • MBE - Max's Block Entity
    • FMBE - A New Way to Create Display Entities
    • Look Detection
    • Movement Detections
    • Orbital Camera
  • Useful Creations
    • Custom Crafter
    • Multiplayer Position Rearrangement
      function
Concepts
  • contents.json
  • Emojis & Symbols
  • Molang
  • Namespaces
  • Overwriting Assets
  • Raw Text
  • Shaders
  • Sounds
  • Subpacks
  • Text and Localization
  • Texture Atlases
  • textures_list.json
Documentation
  • Shared Constructs
  • Advanced Molang
  • File Types
  • Fog IDs
  • Material Configuration Description
  • Menu Categories
  • Molang Queries
  • Pack Folder Structure
  • Sound Definitions
  • Vanilla Materials
Entities
  • General
    • Intro to Entities BP
      guide
    • Intro to Entities RP
      guide
    • Troubleshooting Entities
      help
    • Entity Events
    • Entity Properties
    • NPC Dialogues
    • Render Controllers
    • Spawn Rules
  • Tutorials
    • Convert Points Between Any Space (World, Entity, Bones)
    • Creating Boats
    • Detecting Other Entities
    • Disabling Team Damage
    • Dummy Entities
    • Entity Attacks
    • Entity Holds Item
    • Entity Movement
    • Entity Timers
    • Flying Entities
    • Introduction to AOE Clouds
    • Invulnerable Entities
    • Look at Entity
    • Sleeping Entities
    • Solid Entities
    • Spawning Tamed Entities
      Scripts
    • Village Mechanic
  • Documentation
    • Dummy Components
    • Non-Mob Runtime Identifiers
    • Projectiles
    • Runtime Identifiers
    • Vanilla Usage Components
    • Vanilla Usage Spawn Rules
Items
  • General
    • Intro to Items
      guide
    • Item Components
    • Item Tags
    • Item Events
      Scripts
    • Item Event Migration
      help
    • Troubleshooting Items
      help
  • Tutorials
    • Custom Armor
    • Custom Food
      Scripts
    • Custom Pottery Sherds
    • Custom Weapons
    • Equipment-Based Commands
    • High Resolution Items
    • Spawning Items
    • Throwable Items
  • Documentation
    • Enchantments
    • Attachables
    • Item Format History
    • Numerical Item IDs
    • Vanilla Item Identifiers
    • Vanilla Usage Components
JSON UI
  • General
    • Intro to JSON UI
      guide
    • Best Practices
      guide
  • Tutorials
    • Adding HUD Elements
    • Aseprite Animations
    • Buttons and Toggles
    • Modifying Server Forms
    • Preserve Title Texts
    • String to Number
  • Documentation
    • JSON UI Documentation
Loot, Recipes & Trading
  • General
    • Trading Behavior
  • Documentation
    • Loot Tables
    • Trade Tables
    • Recipes
    • Item Functions
  • Tutorials
    • Randomized Structure Loot
Meta
  • Add-On Performance
  • Style Guide
  • Useful Links
  • Using Schemas
  • Version Control
  • Q&A
    • Blocks and Items Q&A 2024/08/30
    • Deferred Technical Preview Q&A 2024/02/23
    • GameTest Q&A 2021/08/06
    • Scripting and Editor Q&A 2023/09/22
    • World Generation Q&A 2024/11/15
NBT
  • General
    • .mcstructure
  • Tutorials
    • Experiments in Minecraft Education
    • Extending Structure Limits
  • NBT in Depth
    • About NBT (Named Binary Tag)
    • NBT Libraries
    • Reading NBT Example
Particles
  • General
    • Intro to Particles
      guide
  • Tutorials
    • Disabling Particles
  • Documentation
    • Vanilla Particles
Scripting
  • General
    • Intro to Scripting
    • What is Script API?
    • API Modules
  • Tutorials
    • Block Placement Prevention
    • GameTests
    • Script Core Features
    • Script Forms
    • Script Requests API
    • Simple Chat Commands
  • Documentation
    • Engine Environment
    • Script Resources
    • Script Watchdog
    • Troubleshooting JavaScript
    • TypeScript
Servers
  • Software
    • Bedrock Server Software
  • Protocols
    • Bedrock Protocol
    • NetherNet Protocol
    • RakNet Protocol
Visuals
  • General
    • Introduction to Entity Visuals
      guide
    • Bedrock Modeling
    • Custom Death Animations
    • Effects in Animations
    • Material Creations
    • Materials
    • Math-Based Animations
    • Skin Packs
  • Tutorials
    • Entity Texture Animation
    • Glowing Entity Texture
    • Hurt Animations
    • Leash Position
    • Player Geometry
    • Remove Entity Shadows
    • Retexturing Spawn Eggs
  • Ideas
    • Structure Presentation
World Generation
  • General
    • Intro to World Generation
      guide
    • Biomes
      guide
    • Feature Types
    • Jigsaw Structures
  • Tutorials
    • Block Conditions for Features
    • Generating Custom Ores
    • Generating Custom Structures
    • Generating Patches
    • Heightmap Noise
  • Documentation
    • Biome Tags

Version Control

Version Control
  • Git
  • GitHub
  • Vocabulary Quiz
  • Setting Up Git
    • Structure
    • Creating a Git Repository
    • Linking Your Existing RP and BP
    • Extra Files
    • Working With Your VCS

Version control is the concept of backing up your code iteratively, so you can roll back to specific versions as needed. Version control could be achieved at the most basic level by taking a .zip of your add-on every day (or every version) and uploading it to google drive (or saving locally). This isn't unreasonable, but it has three significant difficulties that proper VCS (version control systems) fix:

  • It isn't easy to compare versions
  • It isn't easy to actually roll-back to a previous version
  • It doesn't do anything to help in team-collaboration

This tutorial will teach the basics of a tool called git, and a free, online git storage service called `GitHub. Anyone may follow along, but you will receive the most benefit if you are working in a team environment or often lose your work because you forget to back up.

This tutorial will not be focusing directly on teaching git or GitHub, as outside knowledge sources better do this. The focus will be on setting up these tools for Minecraft once the basics have been learned.

Git ​

git is a tool installed locally on your machine and allows you to version your files. You can commit changes to your files with a small message (ex. "Fixed issue where dragons couldn't fly after being tamed"), view the full change-list, and quickly jump back to specific changes.

Git is insanely powerful and the de-facto tool for all major programming projects. The most significant drawback for MC work is that it is complicated. Be patient while learning.

For a complete walkthrough of git, you should follow the following git tutorial.

GitHub ​

GitHub is a version of your git project (repository) that is hosted online. This allows multiple people to work on the same project at the same time and collaborate. This is very helpful for map-making. By hosting on Github, you can also (optionally) make your code public, making it easier than ever to share your add-ons with the world.

For a complete walkthrough of using Github, you should follow this github tutorial.

Vocabulary Quiz ​

If you've gotten this far, hopefully, you have a GitHub account and are familiar with git in a small way. The following terms will be used in this tutorial. If you don't know them, please google 😃

  • repository
  • branch
  • commit
  • github
  • git

Setting Up Git ​

This assumes you are adding an existing project to git. The steps are similar if you are starting from scratch.

Structure ​

The big issue with using git for add-ons is that git generally works by encapsulating a single folder and managing it. Of course, in Bedrock Add-Ons, assets are spread across two folders: The BP, and RP. To get around this issue, we will place our repository outside of the com.mojang folder entirely and then use window junctions to "copy" the folders in.

There are many advantages of placing our project in a separate location:

  • We can include additional files as needed, such as config files, tools, notes, .bb files, etc
  • We can combine the RP and the BP into one repository
  • All of our projects can be easily viewed in a simple location, instead of nested deep within com.mojang

Creating a Git Repository ​

Pick a convenient location for your projects. I placed mine at C:/sirlich/projects. Make a new folder with the name of your map. We will be using wiki as the name of our mock project.

Right-click the folder, and click "Open git Bash". If this option doesn't appear, you can open git bash from the start menu and navigate your project folder. If you don't have git bash installed, you should do so now.

Type: git init. This will create a blank repository in your project.

Linking Your Existing RP and BP ​

The next step is to make the repository aware of your RP and BP folders. We will be using window symlink "junctions". When we create a junction, we essentially create a wormhole in our file system that will make it appear like your files are in two places at once. Deleting/editing/adding files is perfectly copied over.

Type: mklink /J wiki_RP "C:/path/to/RP/in/com/mojang" Type: mklink /J wiki_BP "C:/path/to/BP/in/com/mojang"

When you are finished, you should see wiki_RP and wiki_BP in your project folder, containing all your assets, existing files, etc.

You can now push this repository to github, following the tutorial above.

Extra Files ​

Because we created our repository based on symlinks, we can add anything we like into the project folder without worrying about breaking the com.mojang folder. I like to track .bb files, cover-art files (.kra etc.).

You can also add notes, video files, or anything else you want to track.

Working With Your VCS ​

The main things to remember about working with VCS:

  • Always pull before starting work
  • Commit and push often
  • Always push before stopping work
  • If you screw up your files super bad, you can always reset to the last working version. If you commit/push often, hopefully, this wasn't too long ago.
  • Always, and I mean always make good commit messages. It's vital when you have to roll back.

Contributors

Edit Version Control on GitHub

Bedrock Wiki by Bedrock OSS

"Minecraft" is a trademark of Mojang AB.

Bedrock OSS, Bedrock Wiki and bedrock.dev are not affiliated in any way with Microsoft or Mojang AB.

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