Ore Loot Tables
experimental
easy
Features
This tutorial aims to show a new way of creating custom ore blocks with a proper loot table. The minecraft:loot
component will run the specified loot table regardless of the tool used, but by adding the match_tool
condition to your loot table you can specify what tools are required per pool.
Features:
- Can be mined using any given item (this tutorial covers the iron pickaxe)
- Can specify enchantments on items
- Also drops experience reward
Issues:
- All items must be specified individually
- Non-player methods of breaking the block (explosions, commands, etc.) will fail to drop the loot
Block Behavior
The following block behavior can be used as a template. Don't forget to set the block's texture using terrain_texture.json
.
BP/blocks/silver_ore.jsonCopy
json
{
"format_version": "1.16.100",
"minecraft:block": {
"description": {
"identifier": "tut:silver_ore"
},
"components": {
//Basic components
"minecraft:creative_category": {
"category": "nature",
"group": "itemGroup.name.ore"
},
"minecraft:destroy_time": 10,
"minecraft:block_light_absorption": 15,
"minecraft:explosion_resistance": 3,
"minecraft:unit_cube": {},
"minecraft:material_instances": {
"*": {
"texture": "silver_ore",
"render_method": "opaque"
}
},
"minecraft:on_player_destroyed": {
// Calls an event that loads structure with xp reward
"event": "xp_reward"
},
"minecraft:loot": "loot_tables/blocks/silver_ore.json" //The component will not run the loot if the held tool has silk touch
},
"events": {
"xp_reward": {
"run_command": {
"command": [
"structure load my_xp_structure ~~~" //You can download structure with saved xp orbs lower
]
}
}
}
}
}
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Loot Table
The example shown, displays the required components
BP/loot_tables/blocks/silver_ore.jsonCopy
json
{
"pools": [
{
"rolls": 1,
"conditions": [
{
"condition": "match_tool",
"item": "minecraft:iron_pickaxe",
"count": 1
}
],
"entries": [
{
"type": "item",
"name": "tut:raw_silver"
}
]
}
]
{
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Specifying Enchantments
If needed you can add the enchantments section to your condition, but remember each tool and level must be listed as separate pools.
Also note that it can correctly detect only 1st and 2nd enchantment level.
BP/loot_tables/blocks/silver_ore.json#poolsCopy
json
"conditions": [
{
"condition": "match_tool",
"item": "minecraft:iron_pickaxe",
"count": 1,
"enchantments": [
{
"fortune": {
"level": 1
}
}
]
}
]
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Download .mcstructure
Download structure
Result
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