Bedrock Wiki
  • Discord
  • Contribute
  • bedrock.dev
  • MS Learn
Beginner's Guide
  • Guide
    • 1. Introduction
      guide
    • 2. Add-Ons Explained
    • 3. Software & Preparation
    • 4. Project Setup
    • 5. Create a Custom Item
    • 6. Create a Custom Entity
    • 7. Blockbench: Modeling, Texturing & Animating
    • 8. Adding a Loot Table, Spawn Rule & Crafting Recipe
  • Extra
    • a. Understanding JSON
    • b. Download Example Packs
    • c. Troubleshooting
      help
    • d. Advanced Manifest
    • e. Format Versions
    • f. Project Setup Android
Animation Controllers
  • Intro to Animation Controllers
    guide
  • Entity Commands
  • AFK Detector
  • Death Commands
  • Molang into Scoreboard
  • Respawn Commands
Blocks
  • General
    • Intro to Blocks
      guide
    • Block Components
    • Block Tags
    • Block States
    • Block Traits
    • Block Permutations
    • Block Events
      Scripts
    • Block Event Migration
      help
    • Blocks as Items
    • Troubleshooting Blocks
      help
  • Visuals
    • Block Culling
    • Block Models
      guide
    • Block Texture Animation
    • Block Texture Variation
    • Block Tinting
  • Tutorials
    • Applying Effects
      Scripts
    • Avoiding State Limit
    • Block Orientation
    • Fake Blocks
      Scripts
    • Intercardinal Orientation
      Scripts
    • Ore Loot Tables
      Scripts
    • Tool-Based Destruction
  • Vanilla Re-Creations
    • Custom Crops
      Scripts
    • Custom Glass
    • Custom Glazed Terracotta
    • Custom Heads
      Scripts
    • Custom Trapdoors
      Scripts
  • Documentation
    • Block Format History
    • Block Shapes
    • Block Sounds
    • Redstone Components
    • Vanilla Block Models
    • Vanilla Block Tags
Commands
  • General
    • Intro to Command Blocks
    • Functions
    • Block States
    • Coordinate System
    • Giving NBT Items
    • Scoreboard Operations
    • Understanding Selectors
  • Commands
    • Damage
    • Execute
    • Playanimation
    • Playsound
  • On Event Systems
    • On First World Load
    • On Player First Join
    • On Player Join
    • On Player Leave
    • On Player Death
    • On Player Respawn
  • Scoreboard Systems
    • Entity Counter
    • Scoreboard Timers
    • Comparing And Retrieving Scores
  • Techniques
    • Execute Logic Gates
    • Execute at Block Variant
    • MBE - Max's Block Entity
    • FMBE - A New Way to Create Display Entities
    • Item Drop Detection
    • Look Detection
    • Movement Detections
    • Orbital Camera
  • Useful Creations
    • Compass Display
    • Custom Crafter
    • Multiplayer Position Rearrangement
      function
Concepts
  • contents.json
  • Molang
  • Namespaces
  • Overwriting Assets
  • Shaders
  • Sounds
  • Subpacks
  • Texture Atlases
  • textures_list.json
Documentation
  • Advanced Molang
  • File Types
  • Fog IDs
  • Material Configuration Description
  • Molang Queries
  • Pack Folder Structure
  • Shared Constructs
  • Sound Definitions
  • Vanilla Materials
Entities
  • General
    • Intro to Entities BP
      guide
    • Intro to Entities RP
      guide
    • Troubleshooting Entities
      help
    • Entity Events
    • Entity Properties
    • NPC Dialogue
    • Render Controllers
    • Spawn Rules
  • Tutorials
    • Convert Points Between Any Space (World, Entity, Bones)
    • Creating Boats
    • Detecting Other Entities
    • Disabling Team Damage
    • Dummy Entities
    • Entity Attacks
    • Entity Holds Item
    • Entity Movement
    • Entity Timers
    • Introduction to AOE Clouds
    • Invulnerable Entities
    • Look at Entity
    • Riding Flying Entities
    • Sleeping Entities
    • Solid Entities
    • Spawning Tamed Entities
      Scripts
    • Village Mechanic
  • Documentation
    • Dummy Components
    • Non-Mob Runtime Identifiers
    • Projectiles
    • Runtime Identifiers
    • Vanilla Usage Components
    • Vanilla Usage Spawn Rules
Items
  • General
    • Intro to Items
      guide
    • Item Components
    • Item Tags
    • Item Events
      Scripts
    • Item Event Migration
      help
    • Item Catalog
    • Troubleshooting Items
      help
  • Tutorials
    • Custom Armor
    • Custom Food
      Scripts
    • Custom Pottery Sherds
    • Custom Weapons
    • Equipment-Based Commands
    • Spawning Items
    • Throwable Items
  • Documentation
    • Enchantments
    • Attachables
    • Item Format History
    • Numerical Item IDs
    • Vanilla Item Groups
    • Vanilla Item Tags
    • Vanilla Usage Components
JSON UI
  • General
    • Intro to JSON UI
      guide
    • Best Practices
      guide
  • Tutorials
    • Adding HUD Elements
    • Aseprite Animations
    • Buttons and Toggles
    • Modifying Server Forms
    • Preserve Title Texts
    • String to Number
  • Documentation
    • JSON UI Documentation
Loot, Recipes & Trading
  • General
    • Trading Behavior
  • Documentation
    • Loot Tables
    • Trade Tables
    • Recipes
    • Item Functions
  • Tutorials
    • Randomized Structure Loot
Meta
  • Add-On Performance
  • Style Guide
  • Useful Links
  • Using Schemas
  • Version Control
  • Q&A
    • Blocks and Items Q&A 2024/08/30
    • Deferred Technical Preview Q&A 2024/02/23
    • GameTest Q&A 2021/08/06
    • Scripting and Editor Q&A 2023/09/22
    • World Generation Q&A 2024/11/15
NBT
  • General
    • .mcstructure
  • Tutorials
    • Enabling Experiments by Editing NBT
    • Extending Structure Limits
  • NBT in Depth
    • About NBT (Named Binary Tag)
    • NBT Libraries
    • Reading NBT Example
Particles
  • General
    • Intro to Particles
      guide
  • Tutorials
    • Disabling Particles
  • Documentation
    • Vanilla Particles
Scripting
  • General
    • Intro to Scripting
    • What is Script API?
    • API Modules
  • Tutorials
    • Block Placement Prevention
    • Custom Commands
    • GameTests
    • Script Core Features
    • Script Forms
    • Script Privileges
    • Script Requests API
  • Documentation
    • Engine Environment
    • Script Resources
    • Script Watchdog
    • Troubleshooting JavaScript
    • TypeScript
Servers
  • Software
    • Bedrock Server Software
  • Protocols
    • Bedrock Protocol
    • NetherNet Protocol
    • RakNet Protocol
Text & Localization
  • General
    • Intro to Text & Localization
    • Raw Text
    • Splashes
  • Emojis & Symbols
    • Fonts
    • Intro to Emojis
    • Custom Emojis
    • Input Keys
Visuals
  • General
    • Introduction to Entity Visuals
      guide
    • Bedrock Modeling
    • Custom Death Animations
    • Effects in Animations
    • Material Creations
    • Materials
    • Math-Based Animations
    • Skin Packs
  • Tutorials
    • Entity Texture Animation
    • Glowing Entity Texture
    • Hurt Animations
    • Leash Position
    • Player Geometry
    • Remove Entity Shadows
    • Retexturing Spawn Eggs
  • Ideas
    • Structure Presentation
World Generation
  • General
    • Intro to World Generation
      guide
    • Biomes
      guide
    • Feature Types
    • Jigsaw Structures
  • Tutorials
    • Block Conditions for Features
    • Generating Custom Ores
    • Generating Custom Structures
    • Generating Patches
    • Heightmap Noise
  • Documentation
    • Biome Tags

Block Tinting

easy
Block Tinting
  • Static Tinting
  • Tint Methods
    • Texture Tinting
    • Map Color Tinting
    • List of Tint Methods

Static Tinting ​

In the terrain atlas file, the following parameters can be used on a texture to tint it in two different ways:

  • tint_color applies a basic multiply tint to a texture.
  • overlay_color applies a tint to a texture, using the alpha channel of the texture to determine tint intensity.
RP/textures/terrain_texture.json
json
{
    "texture_data": {
        "wiki:tinted_texture": {
            "textures": {
                "path": "textures/blocks/untinted_texture",
                "tint_color": "#ff5522" // Tints the texture orange
            }
        }
    }
}
1
2
3
4
5
6
7
8
9
10

Tint Methods ​

Tint methods can be used to tint a block based on the biome it is placed in.

Texture Tinting ​

Tinting is applied to textures by specifying the tint_method parameter for the relevant material instance. Different material instances of a block can use different tint methods. When the block is an item, textures will be tinted as if the block were placed in a plains biome.

Similarly to the static texture tinting mentioned previously, tint methods can be applied to textures in two different ways:

  • If alpha_masked_tint is set to false (default), each color channel of the texture will be multiplied by the color of the tint.
    • This is equivalent to the tint_color parameter in texture atlas files.
  • If alpha_masked_tint is set to true, the alpha channel of the texture is not multiplied and is instead used to determine the intensity of the tint.
    • This can be used to restrict the tint to certain pixels in a texture.
    • This results in the texture becoming opaque.
    • This is equivalent to the overlay_color parameter in texture atlas files.

Here's how the material instances of a grass block would look:

minecraft:block > components
json
"minecraft:material_instances": {
    "*": {
        "texture": "wiki:custom_grass_side", // The dirt pixels would have an alpha value of 0, making them unaffected by the green tint
        "tint_method": "grass",
        "alpha_masked_tint": true
    },
    "down": {
        "texture": "wiki:custom_dirt"
    },
    "up": {
        "texture": "wiki:custom_grass_top",
        "tint_method": "grass"
    }
}
1
2
3
4
5
6
7
8
9
10
11
12
13
14

Map Color Tinting ​

If your texture has tinting applied, the chances are, you'll want maps to display your block with that tint too.

Tint methods can be applied to the block's map color, not just its textures!

minecraft:block > components
json
"minecraft:map_color": {
    "color": "#ffffff",
    "tint_method": "grass"
}
1
2
3
4

List of Tint Methods ​

Tint Method
Preview
Vanilla Usage
Tint Modification
birch_foliage
#80A755
  • minecraft:birch_leaves
  • Texture tinting can be modified by overriding the birch colormap.
default_foliage
#77AB2F
  • minecraft:acacia_leaves
  • minecraft:dark_oak_leaves
  • minecraft:jungle_leaves
  • minecraft:mangrove_leaves
  • minecraft:oak_leaves
  • minecraft:vines
  • Texture tinting can be modified by using the minecraft:foliage_appearance client biome component and by overriding the foliage, mangrove_swamp_foliage and swamp_foliage colormaps.
  • Map color tinting can be modified by using the minecraft:map_tints biome component.
dry_foliage
#A37546
  • minecraft:leaf_litter
  • Texture tinting can be modified by using the minecraft:dry_foliage_color client biome component and by overriding the dry_foliage colormap.
evergreen_foliage
#619961
  • minecraft:spruce_leaves
  • Texture tinting can be modified by overriding the evergreen colormap.
grass
#92BC58
  • minecraft:fern
  • minecraft:grass_block (top)
  • minecraft:large_fern
  • minecraft:pink_petals (stems)
  • minecraft:reeds
  • minecraft:short_grass
  • minecraft:tall_grass
  • minecraft:wildflowers (stems)
  • Texture tinting can be modified by using the minecraft:grass_appearance client biome component and by overriding the grass and swamp_grass colormaps.
  • Map color tinting can be modified by using the minecraft:map_tints biome component.
water
#44AFF5
  • minecraft:cauldron (undyed water)
  • minecraft:flowing_water
  • minecraft:water
  • Texture tinting can be modified by using the minecraft:water_appearance client biome component.

Contributors

Edit Block Tinting on GitHub

Text and image content on this page is licensed under the Creative Commons Attribution 4.0 International License

Code samples on this page are licensed under the MIT License

Bedrock Wiki by Bedrock OSS

"Minecraft" is a trademark of Mojang AB.

Bedrock OSS, Bedrock Wiki and bedrock.dev are not affiliated in any way with Microsoft or Mojang AB.

  • Privacy Policy
  • Join our Discord
  • Learn how to Contribute
  • Visit our Repository