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On Player Death

On Player Death
  • Introduction
  • Setup
  • System
  • Explanation
  • Tick JSON
  • Alternative Method

Introduction ​

Sourced by the Bedrock Commands Community (BCC) Discord

This system will run your desired commands on the event that a player dies.

Setup ​

To be typed in Chat:

/scoreboard objectives add wiki:alive dummy

If you are working with functions and prefer to have the objective added automatically on world initialisation, follow the process outlined in On First World Load.

System ​

BP/functions/events/player/on_death.mcfunction
yaml
## Set Player States
### Not alive
scoreboard players set @a[scores={wiki:alive=!2}] wiki:alive 0
### Alive
scoreboard players set @e[type=player] wiki:alive 1

## Your Commands Here (Example)
execute as @a[scores={wiki:alive=0}] run say I died

## Mark that Commands for Dead Players Have Been Executed
scoreboard players set @a[scores={wiki:alive=0}] wiki:alive 2
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commandBlockChain4

Here, we have used an /execute - say command as an example, but you can use any command you prefer and as many as you need.

Just make sure to follow the given order and properly apply the scores={wiki:alive=0} selector argument as shown for your desired commands.

Explanation ​

  • wiki:alive=0 player is not alive (dead).
  • wiki:alive=1 player is alive.
  • wiki:alive=2 player is dead and we have executed our desired commands on/from them.

Purpose of Each Command:

  1. Command 1: All players will be marked as not alive (0) by default.
    • We will ignore score 2, else the commands that we want to run when the player dies will trigger more than once.
  2. Command 2: All alive players will be marked as 'alive' (1).
    • @e selector allows us to exclusively target players who are alive.
    • @a selector will target all players, whether they are alive or not.
  3. Command 3: Now that alive players have a score of 1 and non-alive players have a score of 0, we will use this knowledge to run our desired commands when the player becomes dead (0).
  4. Command 4: Since we want to execute our desired commands only once when the player dies, we will set their score to 2. As not doing this will cause the commands to repeat till they respawn.

Tick JSON ​

If you are using functions instead of command blocks, the on_death function must be added to the tick.json in order to loop and run it continuously. Multiple files can be added to the tick.json by placing a comma after each string. Refer to Functions documentation for further info.

BP/functions/tick.json
json
{
  "values": [
    "wiki/event/players/on_death"
  ]
}
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If using functions, your pack folder structure will be as follows:

            • 📝on_death.mcfunction
      • 📝tick.json
    • 🖼️pack_icon.png
    • 📝manifest.json

Alternative Method ​

This method was possible after the introduction of the new /execute syntax in Minecraft 1.19.50.

Known Issue:

If two or more players are teleported to the same point and one of them dies but the remaining players do not move, the system will fail to execute the commands.

  • Make sure you add the wiki:q.is_dead scoreboard objective:
    • /scoreboard objectives add wiki:q.is_dead dummy
BP/functions/detect_state/player/is_dead.mcfunction
yaml
## Set Player States
### Not dead
scoreboard players set @e[type=player] wiki:q.is_dead 0
### Dead
execute as @a at @s unless entity @e[type=player,r=0.01] run scoreboard players add @s wiki:q.is_dead 1

## Your Commands Here (examples)
### Summon armor stand at death position
execute as @a[scores={wiki:q.is_dead=1}] at @s run summon armor_stand "Corpse" ~~~
### Death message in chat
execute as @a[scores={wiki:q.is_dead=1..}] run say I died and haven't respawned yet..
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commandBlockChain4

States:

  • wiki:q.is_dead=0 player is not dead (alive).
  • wiki:q.is_dead=1 player just died. (used for 'trigger' actions)
  • wiki:q.is_dead=1.. player is still dead. (used for repeating actions)

Purpose of Each Command:

  1. Command 1: All alive players are marked as not dead (0)
  2. Command 2: If there is no alive player within a 0.01 block radius of a player, they will be marked as dead (1)
    • The logic is that only the player themself can be present within such a small radius from them. The probability of two or more players to precisely stand at the same point by themselves (without /tp command) is close to zero.
  3. Command 3, 4: These are example commands (for each state) which can be modified / expanded.

Contributors

Edit On Player Death on GitHub

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