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Emojis & Symbols

Emojis & Symbols
  • Using Emojis
  • List of Vanilla Emojis
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  • Displaying Input Keys
  • Adding Custom Emojis
    • Glyph E0
    • Glyph E1
    • Using the Emojis In-Game
    • Positioning the Emoji
    • Glyph Separation Space
    • Resizing the Emoji

ORE UI

Emojis are not supported by Ore UI screens.

NINTENDO SWITCH

Modifying the textures of vanilla emojis is incompatible with Nintendo Switch

Minecraft has a bunch of hard-coded Private Use Unicode symbols that it automatically converts to emoji-like symbols. These can be used anywhere where normal letters can, such as in signs, books, item names, chat, etc.

Below you can find platform specific emojis, as well as general symbols. There are instructions for creating custom emojis at the bottom of this page.

Using Emojis ​

In many places, Minecraft allows you to enter an emoji shortcode rather than the actual character. However, this is not supported everywhere so you may need to copy/paste the character under the "Character" column directly into Minecraft.

Heart emoji on a signHeart emoji on a sign

List of Vanilla Emojis ​

Blocks & Items ​

NameShortcodeCharacterUnicodePreview
Wooden Pickaxe:wood_pickaxe:U+E108
Wooden Sword:wood_sword:U+E109
Crafting Table:crafting_table:U+E10A
Furnace:furnace:U+E10B

HUD ​

NameShortcodeCharacterUnicodePreview
Armor:armor:U+E101
Crosshair:tip_crosshair:U+E017
Food:shank:U+E100
Heart:heart:U+E10C

Marketplace ​

NameShortcodeCharacterUnicodePreview
Minecoin:minecoin:
:token:*
U+E102
Token:minecoin:
:token:*
U+E105

*On non-PlayStation devices, both :minecoin: and :token: will display the Minecoin emoji. On Playstation devices, both:minecoin: and :token: will display the Token emoji.

Recipe Book ​

NameShortcodeCharacterUnicodePreview
Craftable Toggle On:craftable_toggle_on:U+E0A0
Craftable Toggle Off:craftable_toggle_off:U+E0A1

Mouse ​

NameShortcodeCharacterUnicodePreview
Mouse Left Button:mouse_left_button:U+E060
Mouse Right Button:mouse_right_button:U+E061
Mouse Middle Button:mouse_middle_button:U+E062
Mouse Button:mouse_button:U+E063
Light Mouse Left Button:light_mouse_left_button:U+E070
Light Mouse Right Button:light_mouse_right_button:U+E071
Light Mouse Middle Button:light_mouse_middle_button:U+E072
Light Mouse Button:light_mouse_button:U+E073

Touch ​

NameShortcodeCharacterUnicodePreview
Forward:touch_forward:U+E080
Left:touch_left:U+E081
Back:touch_back:U+E082
Right:touch_right:U+E083
Jump:touch_jump:U+E084
Sneak:touch_sneak:U+E085
EmoteU+E089
Chat:touch_chat:U+E08A
PauseU+E08B
Sprint (Double Tap):touch_sprint_double_tap:U+E064
Jump:tip_virtual_button_jump:U+E014
Attack:tip_virtual_button_action_attack_or_destroy:U+E015
Joystick:tip_virtual_joystick:U+E016
Joystick Forward:touch_virtual_joystick_forward:U+E08C
Joystick Left:touch_virtual_joystick_left:U+E08D
Joystick Back:touch_virtual_joystick_back:U+E08E
Joystick Right:touch_virtual_joystick_right:U+E08F
Place:tip_virtual_button_action_build_or_use:U+E018
Sneak:tip_virtual_button_sneak:U+E019
Sprint:tip_virtual_button_sprint:
:touch_sprint:
U+E01A
Fly Up:tip_virtual_button_fly_up:U+E01B
Fly Down:tip_virtual_button_fly_down:U+E01C
Dismount:tip_virtual_button_dismount:U+E01D
Fly Up:touch_fly_up:U+E086
Fly Down:touch_fly_down:U+E087
Stop Flying:touch_stop_flying:U+E088
Small Sneak:tip_touch_sneak:U+E05A
Small Jump:tip_touch_jump:U+E059
Small Inventory:tip_touch_inventory:U+E05B
Small Fly Up:tip_touch_fly_up:U+E05C
Small Fly Down:tip_touch_fly_down:U+E05D
Small Up Arrow:tip_touch_forward:U+E055
Small Left Arrow:tip_touch_left:U+E056
Small Down Arrow:tip_touch_back:U+E057
Small Right Arrow:tip_touch_right:U+E058

Controller ​

NameShortcodeCharacterUnicodePreview
Left Stick Up:ps4_left_stick_up:
:switch_left_stick_up:
:xbox_left_stick_up:
U+E0D0
Left Stick Left:ps4_left_stick_left:
:switch_left_stick_left:
:xbox_left_stick_left:
U+E0D1
Left Stick Down:ps4_left_stick_down:
:switch_left_stick_down:
:xbox_left_stick_down:
U+E0D2
Left Stick Right:ps4_left_stick_right:
:switch_left_stick_right:
:xbox_left_stick_right:
U+E0D3
Right Stick Up:ps4_right_stick_up:
:switch_right_stick_up:
:xbox_right_stick_up:
U+E0D0
Right Stick Left:ps4_right_stick_left:
:switch_right_stick_left:
:xbox_right_stick_left:
U+E0D1
Right Stick Down:ps4_right_stick_down:
:switch_right_stick_down:
:xbox_right_stick_down:
U+E0D2
Right Stick Right:ps4_right_stick_right:
:switch_right_stick_right:
:xbox_right_stick_right:
U+E0D3

Nintendo Switch ​

NameShortcodeCharacterUnicodePreview
A:switch_face_button_down:U+E040
B:switch_face_button_right:U+E041
X:switch_face_button_left:U+E042
Y:switch_face_button_up:U+E043
Left Bumper:switch_bumper_left:U+E044
Right Bumper:switch_bumper_right:U+E045
Left Trigger:switch_trigger_left:U+E046
Right Trigger:switch_trigger_right:U+E047
-:switch_select:U+E048
+:switch_start:U+E049
Left Stick:switch_stick_left:U+E04A
Right Stick:switch_stick_right:U+E04B
D-pad Up:switch_dpad_up:U+E04C
D-pad Left:switch_dpad_left:U+E04D
D-pad Down:switch_dpad_down:U+E04E
D-pad Right:switch_dpad_right:U+E04F

PlayStation ​

NameShortcodeCharacterUnicodePreview
Cross:ps4_face_button_down:U+E020
Circle:ps4_face_button_right:U+E021
Square:ps4_face_button_left:U+E022
Triangle:ps4_face_button_up:U+E023
Left Bumper:ps4_bumper_left:U+E024
Right Bumper:ps4_bumper_right:U+E025
Left Trigger:ps4_trigger_left:U+E026
Right Trigger:ps4_trigger_right:U+E027
Touch Pad:ps4_select:U+E028
Options/Share:ps4_start:U+E029
Left Stick:ps4_stick_left:U+E02A
Right Stick:ps4_stick_right:U+E02B
D-pad Up:ps4_dpad_up:U+E02C
D-pad Left:ps4_dpad_left:U+E02D
D-pad Down:ps4_dpad_down:U+E02E
D-pad Right:ps4_dpad_right:U+E02F

Oculus (Rift/Rift S) ​

NameCharacterUnicodePreview
0U+E0E0
BU+E0E2
AU+E0E1
YU+E0EA
XU+E0E9
Left GripU+E0E3
Right GripU+E0E4
Left TriggerU+E0E7
Right TriggerU+E0E8
Left StickU+E0E5
Right StickU+E0E6

Windows MR (Mixed Reality) ​

NameCharacterUnicodePreview
MenuU+E0C2
WindowsU+E0CD
Left TouchpadU+E0C5
Left Horizontal TouchpadU+E0C6
Left Vertical TouchpadU+E0C7
Right TouchpadU+E0C8
Right Horizontal TouchpadU+E0C9
Right Vertical TouchpadU+E0CA
Left TriggerU+E0CB
Right TriggerU+E0CC
Left GrabU+E0C0
Right GrabU+E0C1
Left StickU+E0C3
Right StickU+E0C4

Xbox ​

NameShortcodeCharacterUnicodePreview
A:xbox_face_button_down:U+E000
B:xbox_face_button_right:U+E001
X:xbox_face_button_left:U+E002
Y:xbox_face_button_up:U+E003
Left Bumper:xbox_bumper_left:U+E004
Right Bumper:xbox_bumper_right:U+E005
Left Trigger:xbox_trigger_left:U+E006
Right Trigger:xbox_trigger_right:U+E007
Select:xbox_select:U+E008
Start:xbox_start:U+E009
Left Stick:xbox_stick_left:U+E00A
Right Stick:xbox_stick_right:U+E00B
D-Pad Up:xbox_dpad_up:U+E00C
D-Pad Left:xbox_dpad_left:U+E00D
D-Pad Down:xbox_dpad_down:U+E00E
D-Pad Right:xbox_dpad_right:U+E00F

Other ​

NameShortcodeCharacterUnicodePreview
Non-Breaking Space:nbsp:U+E0FF
Agent:code_builder_button:U+E103
Immersive Reader:immersive_reader_button:U+E104
Hollow Star:hollow_star:U+E106
Solid Star:solid_star:U+E107
Camera:camera:U+E10D

Displaying Input Keys ​

Input keys can be used to automatically detect the input of the player and be used with /titleraw or /tellraw with the text component.

Below are the results of default keybindings. All text below, including "Unassigned", is literal and will display that text to the player.

General Input Keys
NameShortcodeKeyboard & MouseFull Keyboard GameplayTouchXboxNintendo SwitchPlaystation (4/5)
Attack:_input_key.attack:Q
Use:_input_key.use:E
Chat:_input_key.chat:TT
Drop:_input_key.drop:QZUnassigned
Emote:_input_key.emote:BB
Jump:_input_key.jump:SPACESPACE
Sneak:_input_key.sneak:SHIFTSHIFT
Sprint:_input_key.sprint:CONTROLCONTROL
Forward:_input_key.forward:WW
Back:_input_key.back:SS
Left:_input_key.left:AA
Right:_input_key.right:DD
Inventory:_input_key.inventory:ECUnassigned
Cycle Item Left:_input_key.cycleItemLeft:UnassignedPAGE UPUnassigned
Cycle Item Right:_input_key.cycleItemRight:UnassignedPAGE DOWNUnassigned
Toggle Perspective:_input_key.togglePerspective:F5F5UnassignedUnassignedUnassignedUnassigned
Pick Block:_input_key.pickItem:XUnassignedUnassignedUnassignedUnassigned
Keyboard & Mouse Input Keys
NameShortcodeKeyboard & MouseFull Keyboard Gameplay
Hotbar Slot 1:_input_key.hotbar.1:11
Hotbar Slot 2:_input_key.hotbar.2:22
Hotbar Slot 3:_input_key.hotbar.3:33
Hotbar Slot 4:_input_key.hotbar.4:44
Hotbar Slot 5:_input_key.hotbar.5:55
Hotbar Slot 6:_input_key.hotbar.6:66
Hotbar Slot 7:_input_key.hotbar.7:77
Hotbar Slot 8:_input_key.hotbar.8:88
Hotbar Slot 9:_input_key.hotbar.9:99
Look Up Slight:_input_key.lookUpSlight:UnassignedSUBTRACT
Look Down Slight:_input_key.lookDownSlight:UnassignedADD
Look Down Left:_input_key.lookDownLeft:UnassignedNUMPAD1
Look Down:_input_key.lookDown:UnassignedNUMPAD2
Look Down Right:_input_key.lookDownRight:UnassignedNUMPAD3
Look Left:_input_key.lookLeft:UnassignedNUMPAD4
Look Center:_input_key.lookCenter:UnassignedNUMPAD5
Look Right:_input_key.lookRight:UnassignedNUMPAD6
Look Up Left:_input_key.lookUpLeft:UnassignedNUMPAD7
Look Up:_input_key.lookUp:UnassignedNUMPAD8
Look Up Right:_input_key.lookUpRight:UnassignedNUMPAD9
Look Up Smooth:_input_key.lookUpSmooth:UnassignedUP
Look Down Smooth:_input_key.lookDownSmooth:UnassignedDOWN
Look Left Smooth:_input_key.lookLeftSmooth:UnassignedLEFT
Look Right Smooth:_input_key.lookRightSmooth:UnassignedRIGHT
Menu Cancel:_input_key.menuCancel:Button5Button5
Mob Effects:_input_key.mobEffects:ZTAB
Open Command:_input_key.command:SLASHSLASH
Open Notification:_input_key.interactwithtoast:NN
Controller Input Keys
NameShortcodeXboxNintendo SwitchPlayStation (4/5)
Fly Up Slow:_input_key.flyUpSlow:UnassignedUnassignedUnassigned
Fly Down Slow:_input_key.flyDownSlow:
Mob Effects/Open Notification:_input_key.mobeffectsandinteractwithtoast:

Adding Custom Emojis ​

NOTE:

This method is not officially supported. While many creators use it on the Marketplace, caution is advised.

To make a custom emoji, we use a very similar method to the pre-built emoji, except instead of using the Microsoft sprite-sheets, we overwrite them with our own! Some character-slots are already used up with the emojis above, but there are blank slots we can use.

To get started, download the sprite-sheets below, and move them into the fonts folder.

Two sprite sheets are provided for each glyph target: one annotated with hex information for easily find the correct character, and a second version that accurately reflects Vanilla. To avoid numbers over existing emojis, use the second version. Below, you'll also find an edited sample with some custom emojis for free-use.

Glyph E0 ​

RP/font/glyph_E0.png

Glyph E1 ​

RP/font/glyph_E1.png

Edited sample glyph_E1.png (CC0), shared by @zheaEvyline for free use:

If you'd like to add existing Vanilla items to the glyph and use them as emojis in-game, you can easily do so with the Items to Glyph Web Tool created by @Minato

Your filepath should look like this:

      • 🖼️glyph_E0.png
      • 🖼️glyph_E1.png

TIP

E0 and E1 aren't the only code points available to achieve custom emojis.

You can also use E2, E3, E4, E5, E6, E7, E8, E9, EA, EB, EC, ED, EE, EF, F0, F1, F2, F3, F4, F5, F6, F7, and F8, as these aren't being used by Vanilla.

Using these code points can also help reduce conflicts with other packs to some extent.

Using the Emojis In-Game ​

Once you have your custom emojis inside the glyph_E0.png or glyph_E1.png, you need to obtain it's corresponding letter/symbol which you will be able to copy-paste to display the emoji in-game using the converter below.

The first two characters of the input are E0, E1, or any other code point, depending on which file you added emojis to.

The next two characters are the position inside the image in the format <row><column>, where each character is a number in hexadecimal numeral system. You can find this number by referencing the images above. For example, the top-right square in E0 is 0F, and the bottom right is FF.

So, after you are done, it might look like E102 (E1 + 02).

Copy this code into the following field, and press Convert. The symbol on the right-hand side can be copy/pasted into Minecraft.

Alternatively, you can obtain the letter/symbol at this website here or with the help of this Glyph Web Tool made by @NhanAZ.

Positioning the Emoji ​

  • To position an emoji upwards/downwards, simply move it up/down within its own emoji slot.
  • To position an emoji towards the left or right, simply add any pixel of 5-10% opacity to its side (within its own slot), opposite to the direction you want to move it.
    • Ex: to move an emoji to the right by 2 pixels, add any 5-10% opacity pixel connecting to it, anywhere on its left-most side and add another one to the left of that pixel.

Note: The following steps apply only to emojis that do not fill their slot width (i.e., are smaller than the slot size).

Glyph Separation Space ​

Sometimes, displaying two glyphs close together in-game may leave a few empty pixels between them. The only way to fix this is by scaling the glyph (PNG file) so that your emoji, which originally spans multiple slots, fits within a single slot.

For example, if you created an emoji in the glyph_E1 file using two 16×16 slots, you would need to double the resolution of the default file (from 256×256 to 512×512). Then, simply align your 16×32 emoji into one of the 32×32 slots in the scaled glyph file.

Resizing the Emoji ​

To resize the emoji, change the resolution of the glyph (PNG file) to 512×512. The reason for doubling the resolution is that it increases the number of pixels, providing more room for editing. Once you've done this, open an image editor of your choice, select the new emoji, resize it, and center it within the emoji slot. This will give the emoji more space around it when used in the game.

Contributors

Edit Emojis & Symbols on GitHub

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