Bedrock Wiki
  • Discord
  • Contribute
  • bedrock.dev
  • MS Learn
Beginner's Guide
  • Guide
    • 1. Introduction
      guide
    • 2. Add-Ons Explained
    • 3. Software & Preparation
    • 4. Project Setup
    • 5. Create a Custom Item
    • 6. Create a Custom Entity
    • 7. Blockbench: Modeling, Texturing & Animating
    • 8. Adding a Loot Table, Spawn Rule & Crafting Recipe
  • Extra
    • a. Understanding JSON
    • b. Download Example Packs
    • c. Troubleshooting
      help
    • d. Advanced Manifest
    • e. Format Versions
    • f. Project Setup Android
Animation Controllers
  • Intro to Animation Controllers
    guide
  • Entity Commands
  • AFK Detector
  • Death Commands
  • Molang into Scoreboard
  • Respawn Commands
Blocks
  • General
    • Intro to Blocks
      guide
    • Block Components
    • Block Tags
    • Block States
    • Block Traits
    • Block Permutations
    • Block Events
      Scripts
    • Block Event Migration
      help
    • Blocks as Items
    • Troubleshooting Blocks
      help
  • Visuals
    • Block Culling
    • Block Models
      guide
    • Block Texture Animation
    • Block Texture Variation
    • Block Tinting
  • Tutorials
    • Applying Constant Effects
      Scripts
    • Avoiding State Limit
    • Fake Blocks
    • Ore Loot Tables
      Scripts
    • Precise Interaction
      Scripts
    • Precise Rotation
      Scripts
    • Rotatable Blocks
  • Vanilla Re-Creations
    • Custom Crops
      Scripts
    • Custom Glass
    • Custom Glazed Terracotta
    • Custom Trapdoors
      Scripts
  • Documentation
    • Block Format History
    • Block Shapes
    • Block Sounds
    • Vanilla Block Models
Commands
  • General
    • Intro to Command Blocks
    • Functions
    • Block States
    • Coordinate System
    • NBT Commands
    • Scoreboard Operations
    • Understanding Selectors
  • Commands
    • Damage
    • Execute
    • Playanimation
    • Playsound
  • On Event Systems
    • On Player First Join
    • On Player Join
    • On Player Leave
    • On Player Death
    • On Player Respawn
    • On First World Load
  • Scoreboard Systems
    • Entity Counter
    • Scoreboard Timers
    • Comparing And Retrieving Scores
  • Techniques
    • Execute Logic Gates
    • MBE - Max's Block Entity
    • FMBE - A New Way to Create Display Entities
    • Look Detection
    • Movement Detections
    • Orbital Camera
  • Useful Creations
    • Custom Crafter
    • Multiplayer Position Rearrangement
      function
Concepts
  • contents.json
  • Emojis & Symbols
  • Molang
  • Namespaces
  • Overwriting Assets
  • Raw Text
  • Shaders
  • Sounds
  • Subpacks
  • Text and Localization
  • Texture Atlases
  • textures_list.json
Documentation
  • Shared Constructs
  • Advanced Molang
  • File Types
  • Fog IDs
  • Material Configuration Description
  • Menu Categories
  • Molang Queries
  • Pack Folder Structure
  • Sound Definitions
  • Vanilla Materials
Entities
  • General
    • Intro to Entities BP
      guide
    • Intro to Entities RP
      guide
    • Troubleshooting Entities
      help
    • Entity Events
    • Entity Properties
    • NPC Dialogues
    • Render Controllers
    • Spawn Rules
  • Tutorials
    • Convert Points Between Any Space (World, Entity, Bones)
    • Creating Boats
    • Detecting Other Entities
    • Disabling Team Damage
    • Dummy Entities
    • Entity Attacks
    • Entity Holds Item
    • Entity Movement
    • Entity Timers
    • Flying Entities
    • Introduction to AOE Clouds
    • Invulnerable Entities
    • Look at Entity
    • Sleeping Entities
    • Solid Entities
    • Spawning Tamed Entities
      Scripts
    • Village Mechanic
  • Documentation
    • Dummy Components
    • Non-Mob Runtime Identifiers
    • Projectiles
    • Runtime Identifiers
    • Vanilla Usage Components
    • Vanilla Usage Spawn Rules
Items
  • General
    • Intro to Items
      guide
    • Item Components
    • Item Tags
    • Item Events
      Scripts
    • Item Event Migration
      help
    • Troubleshooting Items
      help
  • Tutorials
    • Custom Armor
    • Custom Food
      Scripts
    • Custom Pottery Sherds
    • Custom Weapons
    • Equipment-Based Commands
    • High Resolution Items
    • Spawning Items
    • Throwable Items
  • Documentation
    • Enchantments
    • Attachables
    • Item Format History
    • Numerical Item IDs
    • Vanilla Item Identifiers
    • Vanilla Usage Components
JSON UI
  • General
    • Intro to JSON UI
      guide
    • Best Practices
      guide
  • Tutorials
    • Adding HUD Elements
    • Aseprite Animations
    • Buttons and Toggles
    • Modifying Server Forms
    • Preserve Title Texts
    • String to Number
  • Documentation
    • JSON UI Documentation
Loot, Recipes & Trading
  • General
    • Trading Behavior
  • Documentation
    • Loot Tables
    • Trade Tables
    • Recipes
    • Item Functions
  • Tutorials
    • Randomized Structure Loot
Meta
  • Add-On Performance
  • Style Guide
  • Useful Links
  • Using Schemas
  • Version Control
  • Q&A
    • Blocks and Items Q&A 2024/08/30
    • Deferred Technical Preview Q&A 2024/02/23
    • GameTest Q&A 2021/08/06
    • Scripting and Editor Q&A 2023/09/22
    • World Generation Q&A 2024/11/15
NBT
  • General
    • .mcstructure
  • Tutorials
    • Experiments in Education Edition
    • Extending Structure Limits
  • NBT in Depth
    • About NBT (Named Binary Tag)
    • NBT Libraries
    • Reading NBT Example
Particles
  • General
    • Intro to Particles
      guide
  • Tutorials
    • Disabling Particles
  • Documentation
    • Vanilla Particles
Scripting
  • General
    • Intro to Scripting
    • What is Script API?
    • API Modules
  • Tutorials
    • Block Placement Prevention
    • GameTests
    • Script Core Features
    • Script Forms
    • Script Requests API
    • Simple Chat Commands
  • Documentation
    • Engine Environment
    • Script Resources
    • Script Watchdog
    • Troubleshooting JavaScript
    • TypeScript
Servers
  • Software
    • Bedrock Server Software
  • Protocols
    • Bedrock Protocol
    • NetherNet Protocol
    • RakNet Protocol
Visuals
  • General
    • Introduction to Entity Visuals
      guide
    • Bedrock Modeling
    • Custom Death Animations
    • Effects in Animations
    • Material Creations
    • Materials
    • Math-Based Animations
    • Skin Packs
  • Tutorials
    • Entity Texture Animation
    • Glowing Entity Texture
    • Hurt Animations
    • Leash Position
    • Player Geometry
    • Remove Entity Shadows
    • Retexturing Spawn Eggs
  • Ideas
    • Structure Presentation
World Generation
  • General
    • Intro to World Generation
      guide
    • Biomes
      guide
    • Feature Types
  • Tutorials
    • Block Conditions for Features
    • Generating Custom Ores
    • Generating Custom Structures
    • Generating Patches
    • Heightmap Noise
  • Documentation
    • Biome Tags

Intro to Command Blocks

Intro to Command Blocks
  • Introduction
  • Obtaining
  • Command Block UI
  • Command Block Types
  • Command Block Conditions
  • Command Block Redstone States
  • Command Block Tick Delay
  • Command Block Hover Note
  • Paste Button
  • Command Block Output
    • Disabling Command Messages in Chat
  • Command Block Placement
  • Troubleshooting Command Blocks
  • What You Have Learned

Introduction ​

Sourced by the Bedrock Commands Community (BCC) Discord

Command Blocks are special blocks in Minecraft. The same commands (cheats) you type in chat can be run automatically using command blocks and it can be reused without needing to type all over again.

They can only be placed or destroyed by a player with the Operator permission in gamemode Creative.

Obtaining ​

  1. Open your world settings.
  2. Under Cheats, toggle "Activate Cheats" setting ON.
  3. Run /give @s command_block in chat.

Command Block UI ​

commandBlockUI

Command Block Types ​

impulseCommandBlock Impulse runs the command once each time it is powered.

chainCommandBlock Chain runs the command in a sequence, ie., only after the previous command block it is connecting from was run.

repeatingCommandBlock Repeat runs the command every game-tick. There are approximately 20 ticks per second. A delay can be applied to adjust how often the command is executed, explained below.

Command Block Conditions ​

Conditional command blocks will run the command only if the previous command block it was connecting from had an output that was successful (true).

Conditional command block states are shown by a small indent into the command block's arrow texture, as shown below:

  • pasteCommandButton Impulse Conditional Command Block
  • chainConditionalCommandBlock Chain Conditional Command Block
  • repeatingConditionalCommandBlock Repeating Conditional Command Block

Unconditional command blocks will run the command regardless of the outcome. Whether the previous command block it was connecting from had an output that was succesful (true) or failed (false) the command block will still run the command.

Command Block Redstone States ​

Needs Redstone command block can only be activated with redstone power. Using buttons, levers, redstone torch, etc.

Always Active command block will be activated as soon as you close the command block UI.

Command Block Tick Delay ​

In this option, you may specify how much delay there should be before the command block runs the command.

The ticks refer to Minecraft game-ticks. A tick is simply a unit of measure for time, in games. 1 second in real life is approximately 20 game-ticks in Minecraft.

TIP

gametick.png

Command Block Hover Note ​

This option allows you to put a hovering text over your command blocks. It's useful for giving short-names for easy identification when working with multiple command-blocks-chains.

When a command is run, the hover note will be displayed along with the output in chat if gamerule commandblockoutput is enabled. hover_note

Paste Button ​

pasteCommandButton

The paste button allows you to paste commands from your clipboard to the 'Command Input' box.

Command Block Output ​

  • Toggle the 'Previous Output' button in the command block UI to see command output and block details.

  • The / you type before the whole command is not required in a command block, but doing so will not cause any errors.

  • A redstone comparator can read command block outputs. If output is successful, it will return anywhere from 1 to 15 redstone signals depending on the output strength.

  • You can check if a command block output is true/false by running it in chat. An output in red text or an output of 0 indicate a syntax error or failed (false) output. And output in white text indicate that the command was run successfully.

  • You can also tell if a command was true/false by checking whether the action was performed or not.

Disabling Command Messages in Chat ​

Run in Chat:

  • /gamerule commandblockoutput false to disable command block messages in chat.
  • /gamerule sendcommandfeedback false to disable feedback from commands entered in chat.

Command Block Placement ​

When placing command blocks in a chain (arranged to work in sequence) for any system, make sure the consecutive command blocks connect/begin from the head of the previous command block's arrow.

The arrow/facing direction can be observed from the command block texture on the sides.

✅ Correct PlacementcorrectCommandBlockPlacement

❌ Incorrect PlacementincorrectCommandBlockPlacement

Troubleshooting Command Blocks ​

  • In world settings, under Cheats, make sure command blocks have not been disabled.

  • Make sure gamerule maxcommandchainlength is not set to 0

  • Make sure there are no unwanted redstone power that is interfering with the command block. It can be from redstone dust, lever, redstone torch, etc.

  • Try switching between 'Always Active' & 'Needs Redstone'.

  • Double check the block type, condition, and the command syntax. After powering it, check the 'Previous Output' again.

  • Just like redstone, command blocks must also be within loaded chunks for them to work. You can use a tickingarea to keep them loaded when players are not nearby. Refer to /tickingarea command documentation for more info.

If nothing seems to work, simply break and replace that command block.

What You Have Learned ​

What you have learned:

  • How to obtain a command block in game.
  • How the different types of command blocks behave and what they look like.
  • What the different command block options are (including conditional, state and delay.)
  • How command blocks output data by redstone and chat messages.
  • How to properly place command block chains.
  • How to resolve 'command block not working'

To put what you have learned into practice, try making this simple Entity Counter system.

When setting up command block systems following codeblock/mcfunction, always keep in mind that the first command block will be repeatingCommandBlock Unconditional Always Active and the rest of the command blocks will be chainCommandBlock Unconditional Always Active. All set to 0 ticks delay, unless specified otherwise.

commandBlockChain4

(Recommended) Read Next: Understanding Selectors

Contributors

Edit Intro to Command Blocks on GitHub

Bedrock Wiki by Bedrock OSS

"Minecraft" is a trademark of Mojang AB.

Bedrock OSS, Bedrock Wiki and bedrock.dev are not affiliated in any way with Microsoft or Mojang AB.

  • Privacy Policy
  • Join our Discord
  • Learn how to Contribute
  • Visit our Repository