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Playsound

Playsound
  • Introduction
  • Syntax
  • Definitions
    • Sound
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    • Position
    • Volume
    • Pitch
    • Minimum Volume
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Introduction ​

Sourced by the Bedrock Commands Community (BCC) Discord

You can use the /playsound command to play sound effects to players present anywhere in your world.

Syntax ​

/playsound <sound> [player] [position] [volume] [pitch] [minimumVolume]

Definitions ​

Sound ​

  • It is the sound effect you wish to play.
  • You can find the list of Sound Effect IDs currently available at:
    • https://www.digminecraft.com/lists/sound_list_pe.php

Player ​

  • This is an optional argument.
  • It refers to your typical target selectors (whom you want to play the sound to) @a, @r, etc. However, the @e selector without the type=player argument is not applicable.

Position ​

  • This is an optional argument.
  • It refers to the x y z position from where the sound will be played, Thus will be the center of the playsound radius.

Volume ​

  • This is an optional argument.
  • It determines the size of the sphere in which the sound effect can be heard.
    • 0.0 is the minimum size.
  • The audible sphere size will increase as the volume value is increased.
    • Playsound volume of 1 is equal to an audible sphere of radius 16 blocks.
    • Similarly, volume of 4 will be equal to 64 blocks.

Pitch ​

  • This is an optional argument.
  • It determines the pitch for the sound effect.
  • It can be a value between 0.0 and 256.0
    • The higher the value, the higher the pitch.
    • Values less than or equal to 0.0 makes the sound inaudible.

Note: Pitch affects the speed at which the sound effect is played. For example, a pitch of 0.5 would mean the sound effect is played at 0.5× speed.

Minimum Volume ​

  • This is an optional argument.
  • It determines the minimum volume at which the sound will be heard outside of the audible sphere.
  • It can be a value between 0.0 and 1.0

Examples ​

yaml
# Play a random explosion sound effect to closest player
/playsound random.explode @p

# Play a random orb sound effect to all players at their position with a volume of 10000
/execute as @a at @s playsound random.orb @s ~ ~ ~ 10000
1
2
3
4
5

Note: Since the /playsound command is positonal, it is helpful to play the sound effect at their position with a large volume like shown in the second example above. This prevents the sound effect from cutting off in certian situations, such as after teleporting to a far away distance.

(Recommended) Read Next: Sounds

Contributors

Edit Playsound on GitHub

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